I make …
If I need to tell a story – be it what a backend API returns, or what one’s brand or my own life is about – I prefer to tell it visually, providing frontends for anything that needs one. This manifests in a variety of ways, primarily as code on the web but also in graphics. Have a look below!
MCCC Teach Site
Mercer County Community College
With MercerOnline providing content and support, I’ve created a site for MCCC which provides teaching/LMS resources, and training information. The site is also the home of various conferences held at the college, including the EL21C conference and the Leaders’ Symposium.
Course Alignment Document Webapp
Mercer County Community College
Webapp developed to assist MCCC faculty in creating Course Alignment Documents. Allows interactive input of repetitive elements and granular building of document sections. Frontend developed with vanilla JS, jQueryUI, and Semantic UI. Backend developed with PHP, using TinyButStrong and its OpenTBS plugin to produce the document files.
Key Graphic/Team Logo
Graphic created for the independent documentary Gear Girls, currently in production. Also in use by the subject of the doc, an all-girls, all-PoC robotics team.
Melissa De Leon
Portfolio website and logo for Melissa De Leon, a Greater New York area independent filmmaker with experience in producing, writing, and being a production assistant. Give her a shout!
A Bird Without Wings
Site created for the independent documentary A Bird Without Wings, currently in post-production. First time using Anchor CMS (0.9.5), styled with heavy modification of the default theme.
Video games have been my passion since I was two years old, my first games finally being designed in college (ca. 2012). I’ve run the gamut since then, from level progression and layout, to 2D/3D asset creation, to music, to voiceover, to writing, the list goes on.
Below is a selection of the games I’ve made. If you want to see more head on over to my Itch.io page!
Twine Games Jam 2018 Entry: The Sieve and the Siphon
A reimagining/retelling of Jack and the Beanstalk made with Twine! The Sieve and the Siphon takes the source material and turns it on its head, reimagining all aspects I saw fit to. The theme of the jam was to “retell a fairy tale or legend.” You can play it right in your browser!
No Excuses Game Jam Entry: The Labyrinthine Night
A survival-horror-ish adventure made with the Godot engine! The Labyrinthine Night pits you against a winding forest maze as you search for your lost family members. This was intended for entry into No Excuses Game Jam 1, which had the theme “lost family”. Try your luck on Windows, Mac, or Linux!
CFN Game Jam 1 Entry: School Years
My first game made with the Godot engine! This game is a not-exhaustive-at-all synopsis of my grade school years, with gameplay heavily inspired by the WarioWare series. It was intended for entry into CFN Game Jam 1, which had the theme “growing up”. You can give it a go on Windows, Mac, or Linux!
Currently I’m working on an ARPG in the style of Diablo and Torchlight, which is in the last stages of pre-production planning. Also in planning is an autobiographical adventure heavily inspired by elements of Makai Toushi SaGa and the Star Ocean series.
Of the things I’d say I’m decent at, I’d put storytelling pretty high up. I always enjoy giving life to a world through visual design, characters, plot, insane thematic elements, anything I can illustrate through whatever becomes my medium.
Think I’m embellishing a bit? You can be the judge over on my blog, home to my prose, poetry, and other musings!
I’ve always enjoyed listening to music and doing VO over text-heavy games, so it’s been fun to jump into creating audio for my own works. For voiceovers, compositions, and more, you can give my SoundCloud a listen along with my choice picks below!